I am a 17-year-old independent game designer and composer from the United States.
In September 2010, I started learning the basics of computer programming using a dialect of BASIC. My greatest accomplishment at the time was a text-editor called "Finiish" (which, ironically, could not save files for a while due to a bug). Prior to abandonment, Finiish was around 1400 lines of code; however, it was never released to the public.
I've programmed using various languages including C/C++, Java, and C#. After spending roughly a year researching into the game-development process and brainstorming, I started work on Isomorph in February 2016. Isomorph was released September 2nd, 2016 on Steam, and I am now working on RXE, a game about building and programming robots which supports several single/multi-player gamemodes.
Since 2002, I have been a fan of the Microsoft Flight Simulator series. Some of my other favorite games include the Portal series, Minecraft, and Garry's Mod.
My music career started in June 2008 with weekly piano lessons. After a few years of practice, I tried my hand at composing for the piano, which I ended up being pretty good at. Over the past five years, I've gradually turned towards electronic and ambient music.
Music has been a large part of my life for quite a while now, and it gives me a way to express emotions — sort of like a novelist or visual artist would express their emotions.
A collection of my recent works can be found on my Bandcamp page.
I am currently a senior in high school, and I will be attending the University of Michigan to study engineering next year.